Actor nodes rig have individual PhysX Binding Settings
#1
Wish: Actor nodes rig with individual PhysX Binding constraint settings

The Actor method is becoming a very powerful character animation tool. 
I'd like to be able to give each bone in an actor rig their own settings for PhysX Binding. 
Then a forearm or shin bone would act like a constrained hinge, a wrist would be a hinge with a twist and so on. 
I imagine a modifier could be applied to each bone node that would tell the PhysX Bind operator to use these settings instead of the normal operator settings. 

Andy
  Reply


Messages In This Thread
Actor nodes rig have individual PhysX Binding Settings - by AndyMurdock - 12-01-2020, 06:27 PM

Forum Jump: