12-31-2020, 05:43 AM
(This post was last modified: 12-31-2020, 05:46 AM by smokeNmirrorsVFX.)
Hi people, so I have a big cube that I filled with voxels (Birth Voxels) and than I added Modify Bindings and now that's simulated to burst into pieces after the Collision and being hit. Now I wonder if there is a way to camera project this so it blends with my scene (grass field) and than be blasted by impact? I know there is a Cam Projection node but not sure if this is what I need to use or 3DsMax Cam Projection Modifier. I tried but Max Cam Projection didn't work on Voxels. Just solid objects like primitives. Anyone knows workaround?