12-31-2020, 05:43 AM
(This post was last modified: 12-31-2020, 05:46 AM by smokeNmirrorsVFX.)
Hi people, so I have a big cube that I filled with voxels (Birth Voxels) and than I added Modify Bindings and now that's simulated to burst into pieces after the Collision and being hit. Now I wonder if there is a way to camera project this so it blends with my scene (grass field) and than be blasted by impact? I know there is a Cam Projection node but not sure if this is what I need to use or 3DsMax Cam Projection Modifier. I tried but Max Cam Projection didn't work on Voxels. Just solid objects like primitives. Anyone knows workaround?
By camera projection you mean UVW coordinates? In order to camera-project a texmap?
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Have you tried the Mapping operator's "Mapping From Camera" option? It will project camera coordinates to particles UVW overrides.
NOTE: because your flow features tons of shape particles, and mapping overrides by default will disable instancing (due to viewport drawing limitations), I would recommend disabling mapping overrides in your Display operator BEFORE adding the Mapping operator, to avoid extremely slow viewport updates. If you're using VRay/Redshift/etc to update, the mapping overrides should still show up in the render as instances. This is just a workaround to a viewport limitation.
Alternatively if you're in max 2020+, you can set the Display operator mapping override setting to "single channel display" which will allow for fast viewport updates even when mapping overrides are present.