TyParticleSkin to Standard Skin?
#1
Hey is there a way to convert the TyParticleSkin modifier to a standard max skin modifier? I was hoping to export a rigged FBX that is driven by the particle system. This is going into a game engine that doesn't support mesh caches so it needs to be bones and skin.

Thanks!
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TyParticleSkin to Standard Skin? - by timspanjer - 01-17-2021, 03:52 AM
RE: TyParticleSkin to Standard Skin? - by tyFlow - 01-17-2021, 04:14 AM

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