avoid objects or avoid collision how``
#3
(03-19-2021, 10:43 PM)d4rk3lf Wrote: Flock operator have option to avoid geometric obstacles.
I used it once on Ty Actors, and if I remember correctly, it worked pretty well.

thank you.
do i add that to the current operator already on or separate and join
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RE: avoid objects or avoid collision how`` - by jeep101 - 03-19-2021, 11:59 PM

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