Rotation operator: Multiply by Texture
#1
Hi!

It would be cool if the rotation operator would have an option to multilpy the intensity of the applied orientation via texture greyscale from a specified map on a specified object from the closest point on the objects surface per particle.

Thank you and greetings!
  Reply


Messages In This Thread
Rotation operator: Multiply by Texture - by TubeSmokeGuy - 05-10-2021, 02:23 PM

Forum Jump: