Pulley with rope animation
#4
If you construct pulley with several convex objects (same as chain in chain sample), it should work.
But in order to make it really precise, you'll need to make series of tests of trials and errors... 
...or be more knowledgeable then me. Smile
(I've never tried something like this, but it's interesting question) 

Keep in mind that mass parameter only mean force that one particle pushes the other.
It doesn't mean that object is heavier... for that... you'll need to disable PhysX default gravity, and enable separate gravity for each different sized object.
As I said, it's fairly simple to create something like this, but if you want it to be really precise, then it's much more work.

That's my 2 cents, Tyson, or someone else, might  give you much  better advise
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Messages In This Thread
RE: Pulley with rope animation - by tyFlow - 05-27-2021, 03:05 AM
RE: Pulley with rope animation - by d4rk3lf - 05-27-2021, 06:43 PM
RE: Pulley with rope animation - by d4rk3lf - 06-02-2021, 12:34 PM

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