PhysX Collision Inter-Particle Collisions Test
#2
In this case, using a Particle Groups operator is the most efficient way.

If you want Event A to send out when colliding with Event B, set particles groups in event A to [1] and particle groups in event B to [1,2] (overlapping, so they collide with each other, but different so they can be differentiated in the test).

Then in your PhysX Collision operator in Event A, set the group condition to [equals 1,2]...that way the test condition will be met only when a particle in A collides with a particle in B.


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RE: PhysX Collision Inter-Particle Collisions Test - by tyFlow - 06-01-2021, 04:37 AM

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