06-02-2021, 12:34 PM
Well, from the chain sample scene you can learn that you can create proper concave 3D models that works with PhysX if you brake them apart to small pieces.
In your case, that would be the pulley.
For the rope, you can simply scatter small boxes on the spline (with same distance), and use these boxes to drive the rope animation with PhysX and PhysX bind.
Then you can add a spline paths (by PhysX Binds) operator, so it creates spline, that you can render as a rope.
Hope this helps.
Maybe this tut can get you started:
https://www.youtube.com/watch?v=zFs-STW2V24&t=1s
In your case, that would be the pulley.
For the rope, you can simply scatter small boxes on the spline (with same distance), and use these boxes to drive the rope animation with PhysX and PhysX bind.
Then you can add a spline paths (by PhysX Binds) operator, so it creates spline, that you can render as a rope.
Hope this helps.
Maybe this tut can get you started:
https://www.youtube.com/watch?v=zFs-STW2V24&t=1s