Object bind, rigid body - sliding
#3
(06-17-2021, 09:03 PM)tyFlow Wrote: Any PhysX particle Object-Bound needs to be set to kinematic with a PhysX Switch operator.

Oh wow, now it 1000x better. You are the man, Tyson. 

Thanks for your time! This is such a powerful techinique.
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Messages In This Thread
Object bind, rigid body - sliding - by ldotchopz - 06-17-2021, 08:59 PM
RE: Object bind, rigid body - sliding - by tyFlow - 06-17-2021, 09:03 PM
RE: Object bind, rigid body - sliding - by ldotchopz - 06-18-2021, 10:53 PM

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