07-06-2021, 03:07 AM
(06-25-2021, 03:40 PM)zhangqingcheng Wrote: As shown in this file, the object plane has a tybitmap sequence texture. Using it as the shape of the particle, can it have an animated texture by changing the UV. If so, how does the UV change?store age as a custom float channel, then in mapping node assign it to mapping channel(normalized it from (0,100) to (0,1)) , so that age is controlling uv, timing of custom property node and mapping node must be set to "continous"