tyParticleSkin modifier when particles are deleted
#2
Ooooh! I came up with a solution. I created a new tyFlow object that used a birth flow operator to bring in my tyCache. Then I had each of those newly birthed particles spawn a single particle and bound those spawned particles to their parents. Adding weak Physx binds between the spawned particles allowed me to use them for deforming and tearing the mesh whose tyParticleSkin modifier used only the spawned particles group as its reference. The spawned particles did not die when their parents died, so no more problem. ?
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RE: tyParticleSkin modifier when particles are deleted - by Skeptic_George - 07-31-2021, 02:55 AM

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