Visibility Operator
#2
I agree with you.

Although there is currently a "camera cull" operator that can achieve similar effects, this operator cannot be judged according to the "surface" test,

The solution now is either to use the camera cull operator.

Or separate the particles into multiple events, where the particles in one event do not render.
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Messages In This Thread
Visibility Operator - by nayan - 07-31-2021, 06:05 AM
RE: Visibility Operator - by cgdvs - 08-01-2021, 06:44 AM
RE: Visibility Operator - by tyFlow - 08-02-2021, 08:18 PM
RE: Visibility Operator - by TubeSmokeGuy - 08-04-2021, 06:30 AM

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