Viewport texture display of referenced objects?
#2
Hey,

Just assign your object's material to the tyFlow itself. However, if you have multiple materials assigned to your objects you'll need to combine them into a single multi/sub material and apply that to your tyFlow, with proper matIDs set on your reference objects.

Note: if you set matID overrides on the particles themselves, there is a bug in the current build (fixed in the next) that prevents proper matID display in the view using the display operator set to geometry. The current workaround is to use a Mesh operator set to trimesh and 'render only' off, instead of a display operator.
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RE: Viewport texture display of referenced objects? - by tyFlow - 04-06-2019, 11:05 PM

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