Light operator-Matrix light animation
#5
I think it's better to support native lights of each renderer, rather than legacy omnis, the way tP does it. And for that you can either use Export Particles (and use the provided maxscript option for syncing light properties to particles), or wait for renderers to support tyFlow's updated particle interface which allows for rendertime instancing of any object (including lights).
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Light operator-Matrix light animation - by cgdvs - 08-18-2021, 05:21 AM
RE: Light operator-Matrix light animation - by tyFlow - 08-20-2021, 07:16 PM

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