plastic deformation
#1
HI.. Ive checked out the file provided, which uses voronoi fracture, physx and particle skinning to give a reasonable plastic deformation effect.

however im wondering if there is any possibility that these kind of effects could be added to the cloth binding/particle physics  operator?  

 it would make the whole process a lot more streamlined, and allow a whole range of pliable materials to be simulated with the same system. 

(it would also mean i could use my existing test scene for a client who is asking for  a proposed cloth sim to be "made out of thin aluminium" instead of starting from scratch. ) Rolleyes
  Reply


Messages In This Thread
plastic deformation - by super gnu - 04-07-2019, 11:56 AM
RE: plastic deformation - by tyFlow - 04-07-2019, 11:57 AM

Forum Jump: