Can the "open editor" of tyflow be moved to the toolbar?
#4
Well, the bigger issue is that if there are more than one tyFlow objects in the scene, how to decide which one to open? The user who implements a macroscript for this would need to decide on their own heuristic.

You can iterate through all tyFlows in the scene - regardless of name - by calling:

Code:
arr = getClassInstances tyFlow
for t in arr do
(
  --do something
)

--or

if (arr.count > 0) then arr[1].editor_open()
  Reply


Messages In This Thread
RE: Can the "open editor" of tyflow be moved to the toolbar? - by tyFlow - 10-07-2021, 02:51 PM

Forum Jump: