10-29-2021, 08:42 AM
@Alex
Voronoi itself makes many particles out of one particle.
PhysX, and Particle physics only apply dynamic engine on how these particles will be simulated.
So if you want Particle Physics on fragments, just place that operator bellow voronoi, and you'll have it.
Although, it's not very suitable for fragments, because it have spherical type of collisions, so fragments edges will not be affected (you can never cover fragment with spherical collisions perfectly).
So, that's why PhysX is suitable for this.. because it can collide particle convex shapes.
Voronoi itself makes many particles out of one particle.
PhysX, and Particle physics only apply dynamic engine on how these particles will be simulated.
So if you want Particle Physics on fragments, just place that operator bellow voronoi, and you'll have it.
Although, it's not very suitable for fragments, because it have spherical type of collisions, so fragments edges will not be affected (you can never cover fragment with spherical collisions perfectly).
So, that's why PhysX is suitable for this.. because it can collide particle convex shapes.