11-19-2021, 01:07 AM
PhysX particles need PhysX Colliders to collide properly. Normal Collision operators may not have expected results for PhysX particles.
Just swap your Collision operators with PhysX Collision operators, and give the planes a bit of depth (with a Shell modifier), since PhysX doesn't work well with 2D objects (like a plane - that has length/width but no depth).
Just swap your Collision operators with PhysX Collision operators, and give the planes a bit of depth (with a Shell modifier), since PhysX doesn't work well with 2D objects (like a plane - that has length/width but no depth).