01-29-2022, 10:13 PM
I'm not even sure you'd need tyFlow for something like that...could probably be done with animated displacement?
Perhaps a heavily retimed cloth sim, to get some more dynamic undulations? There are probably a variety of ways to create that, and it looks like most of the work is done by the shader.
Perhaps a heavily retimed cloth sim, to get some more dynamic undulations? There are probably a variety of ways to create that, and it looks like most of the work is done by the shader.