01-30-2022, 03:46 PM
(01-29-2022, 10:13 PM)tyFlow Wrote: I'm not even sure you'd need tyFlow for something like that...could probably be done with animated displacement?
Perhaps a heavily retimed cloth sim, to get some more dynamic undulations? There are probably a variety of ways to create that, and it looks like most of the work is done by the shader.
"Perhaps a heavily retimed cloth sim" - that's exactly what I did, at first
Ok, so I guess that's the right way to do it!
Thanks a lot for your help!