Thanks, this is known from forces (or constraints in Maya 
You can weigh how much influence a force has.
For example, PathFollow has an influence as far as I remember.
If the actor should not look robotic in the direction, especially a bird on its way, instead just look generally in that direction but still react to other forces, too, then an "influence slider" would be helpful.

You can weigh how much influence a force has.
For example, PathFollow has an influence as far as I remember.
If the actor should not look robotic in the direction, especially a bird on its way, instead just look generally in that direction but still react to other forces, too, then an "influence slider" would be helpful.