Thanks, this is known from forces (or constraints in Maya ![Wink Wink](https://forum.tyflow.com/images/smilies/wink.png)
You can weigh how much influence a force has.
For example, PathFollow has an influence as far as I remember.
If the actor should not look robotic in the direction, especially a bird on its way, instead just look generally in that direction but still react to other forces, too, then an "influence slider" would be helpful.
![Wink Wink](https://forum.tyflow.com/images/smilies/wink.png)
You can weigh how much influence a force has.
For example, PathFollow has an influence as far as I remember.
If the actor should not look robotic in the direction, especially a bird on its way, instead just look generally in that direction but still react to other forces, too, then an "influence slider" would be helpful.