Rotate > Travel Direction - but with smaller influence?
#3
Thanks, this is known from forces (or constraints in Maya Wink
You can weigh how much influence a force has.
For example, PathFollow has an influence as far as I remember.
If the actor should not look robotic in the direction, especially a bird on its way, instead just look generally in that direction but still react to other forces, too, then an "influence slider" would be helpful.
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RE: Rotate > Travel Direction - but with smaller influence? - by Alexx31 - 02-11-2022, 02:05 AM

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