02-11-2022, 09:36 AM
(This post was last modified: 02-11-2022, 09:41 AM by artistic_resonance.)
(02-11-2022, 01:56 AM)tyFlow Wrote: Trying to maintain an outward velocity like that while rotating is a bit tricky...it means all the particles will have a curved trajectory which isn't the easiest thing to wrangle.
Why not just simulate the particles moving out without the rotation, cache to tyCache, set the tyCache coords to local and then rotate the tyCache? Unless you need the particles to eventually dynamically react to something in world space, that seems like the easiest approach.
Thank you very much for the answer! That sounds like the easier solution. Really appreciate the help.
Best,
(02-11-2022, 01:56 AM)tyFlow Wrote: Trying to maintain an outward velocity like that while rotating is a bit tricky...it means all the particles will have a curved trajectory which isn't the easiest thing to wrangle.
Why not just simulate the particles moving out without the rotation, cache to tyCache, set the tyCache coords to local and then rotate the tyCache? Unless you need the particles to eventually dynamically react to something in world space, that seems like the easiest approach.
Just a quick question. In the past when I tried rotating tycache it will always go back to the original position of simulation. Although, that time I was using Tysplines.
When you are talking about setting coordinates to local for tycache, is it something I need to look for in tyflow or are you talking about literally rotating on local axis in Max?