Actors heavily distorted when using particle PhysX
#3
Thanks, so it means the actor should be at first built
and then right after that sent out with a "Send Out" into a new event.
And in the new event, I'm applying particle physX, forces speed, rotation.

It seems to work in a quick test Smile I'm just wondering, why the rig before worked then, and after some minor adjustments not anymore.

Attached the new flow here.
p.s. I just realized, that the Particle PhysX collision doesn't have any effect. I will ask that in a new thread to keep the forum tidy Wink

   
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RE: Actors heavily distorted when using particle PhysX - by Alexx31 - 02-16-2022, 11:56 PM

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