Thanks, so it means the actor should be at first built
and then right after that sent out with a "Send Out" into a new event.
And in the new event, I'm applying particle physX, forces speed, rotation.
It seems to work in a quick test
I'm just wondering, why the rig before worked then, and after some minor adjustments not anymore.
Attached the new flow here.
p.s. I just realized, that the Particle PhysX collision doesn't have any effect. I will ask that in a new thread to keep the forum tidy
and then right after that sent out with a "Send Out" into a new event.
And in the new event, I'm applying particle physX, forces speed, rotation.
It seems to work in a quick test

Attached the new flow here.
p.s. I just realized, that the Particle PhysX collision doesn't have any effect. I will ask that in a new thread to keep the forum tidy
