04-01-2022, 01:15 PM
(This post was last modified: 04-01-2022, 01:29 PM by Creative3d.)
Hello,
I have a pretty simple scene so far, just to scatter some buildings to create a Cityscape. Added a Shape operand and selected as shape a group where I have all the different buildings, ticking "split group members", everything works great!
My issue is that when I assign to tyflow icon the material from one building, of course all buildings take that material, how can I assign the material in such a way that each instance of the buidlings takes the material from the object they are replicating from.
Thank you so much in advance, great work!
Kind regards.
Pretty obvius, but I will answer myself in case anyone else missed it. Inside the tab "instance material" in "Shape" operator there is a tick that says "Inherit from reference".
Solved!
I have a pretty simple scene so far, just to scatter some buildings to create a Cityscape. Added a Shape operand and selected as shape a group where I have all the different buildings, ticking "split group members", everything works great!
My issue is that when I assign to tyflow icon the material from one building, of course all buildings take that material, how can I assign the material in such a way that each instance of the buidlings takes the material from the object they are replicating from.
Thank you so much in advance, great work!
Kind regards.
Pretty obvius, but I will answer myself in case anyone else missed it. Inside the tab "instance material" in "Shape" operator there is a tick that says "Inherit from reference".
Solved!