PhysX Shape doen't collide when Hull type is set to Mesh
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PhysX Shape doesn't collide when Hull type is set to Mesh in the PhysX Shape Operator. It works fine with Convex Hull and other hull types, but when I set it to Mesh it falls into abyss without colliding. 

But, PhysX Collision Operator works well with all Hull types, including mesh. Is there something I am missing? Thanks in advance.
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PhysX Shape doen't collide when Hull type is set to Mesh - by Ajayshenoy - 04-03-2022, 03:34 PM

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