04-03-2022, 03:34 PM
PhysX Shape doesn't collide when Hull type is set to Mesh in the PhysX Shape Operator. It works fine with Convex Hull and other hull types, but when I set it to Mesh it falls into abyss without colliding.
But, PhysX Collision Operator works well with all Hull types, including mesh. Is there something I am missing? Thanks in advance.
But, PhysX Collision Operator works well with all Hull types, including mesh. Is there something I am missing? Thanks in advance.