08-18-2019, 05:10 PM
(This post was last modified: 08-18-2019, 05:36 PM by robertfreitag.)
Hey Tyson,
would it be possible to add the option for "include children" within the shape operator like here?
I'm aware that we have the "split group members" function but as far as I know most users including me try to avoid groups at any costs.
IMHO it would be much cooler and more elegant to just have a dummy as a reference node and the hierarchy below it would be the shape or the elements.
I think managing link-hierarchies is much easier than managing opening and closing groups and adding and removing geo from and to it.
Though I understand that this is the "old" pflow style and I do understand that people might understand the feature better if they come from a Pflow background.
Thanks
-Robert
One more thing It would actually be very cool to have an "include children" option within the collider node picker like so:
If you have a VFX scenario with a series of shots and you have to be able to quickly port a tyflow setup from shot to shot with similar FX but for example changing colliders, it can be much easier to just manage a hierarchy beneath a dummy than having to re-pick within a list box all the time. I am not sure how much of a performance hit it would be SDK wise, so if the collector function would have to be re-evaluated all the time it would probably be too much of a performance hit. But that is for you to decide!
Thanks for considering.
-Robert
would it be possible to add the option for "include children" within the shape operator like here?
I'm aware that we have the "split group members" function but as far as I know most users including me try to avoid groups at any costs.
IMHO it would be much cooler and more elegant to just have a dummy as a reference node and the hierarchy below it would be the shape or the elements.
I think managing link-hierarchies is much easier than managing opening and closing groups and adding and removing geo from and to it.
Though I understand that this is the "old" pflow style and I do understand that people might understand the feature better if they come from a Pflow background.
Thanks
-Robert
One more thing It would actually be very cool to have an "include children" option within the collider node picker like so:
If you have a VFX scenario with a series of shots and you have to be able to quickly port a tyflow setup from shot to shot with similar FX but for example changing colliders, it can be much easier to just manage a hierarchy beneath a dummy than having to re-pick within a list box all the time. I am not sure how much of a performance hit it would be SDK wise, so if the collector function would have to be re-evaluated all the time it would probably be too much of a performance hit. But that is for you to decide!
Thanks for considering.
-Robert