crowd Anim offset material bug
#1
Hi 
im in process of using tyflow for a crowd scene (its amzing for this btw)!
but iv run into a little problem

so i have a simple scene which has 10 (at moment) characters, 
everthing works fine , untill i use rand offset  in shape node

pictures 1 and 2 show RAND OFFSET   set to OFF
as you can see the materials are the same on different frames


pictures 3 and 4 show when RAND OFFSET set to ON (doesnt matter what the iffset is any number will cause this)
as you can see, the material is different on subsequent frames.


the material is applied to a TY_cache mesh of the character
im using a vray MultiSubTex to randomize the tops (for now)

   
   
   
   

thanks in advance for any help

Harv
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#2
Hmm, that's odd. Could you perhaps upload the scene file and relevant caches for me to test? Or send to support@tyflow.com if you don't want to post it publicly.
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#3
(08-23-2019, 12:10 AM)tyFlow Wrote: Hmm, that's odd. Could you perhaps upload the scene file and relevant caches for me to test? Or send to support@tyflow.com if you don't want to post it publicly.

hi Tyson
i will send to supprt 

thanks

Harv
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#4
sent to support Tyson
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