08-29-2019, 01:19 AM
HI,Tyson!
As shown in the figure: "PF_Spliner_v4.2.1" can export PFLOW particles as lines, and the lines are animated and can be used by other users of MAX without any tools.
In actual projects, I often do a smearing, but I am not responsible for rendering, but the scene is packaged to the rendering colleague. The rendering colleague does not install a plugin, this time I need to drag these The tail of the line is exported. Like the line exported by PF_Spliner_v4.2.1, it can be recognized by MAX by default, without any plug-in tools.
Of course, you can use ABC and VRMESH or XMESH formats or tools. But I still hope to have such a convenient function.
thank you very much!
As shown in the figure: "PF_Spliner_v4.2.1" can export PFLOW particles as lines, and the lines are animated and can be used by other users of MAX without any tools.
In actual projects, I often do a smearing, but I am not responsible for rendering, but the scene is packaged to the rendering colleague. The rendering colleague does not install a plugin, this time I need to drag these The tail of the line is exported. Like the line exported by PF_Spliner_v4.2.1, it can be recognized by MAX by default, without any plug-in tools.
Of course, you can use ABC and VRMESH or XMESH formats or tools. But I still hope to have such a convenient function.
thank you very much!