08-31-2019, 12:10 AM
Hi,
Is it possible to have both a voronoi fracture and physx op colliding and interacting with a cloth simulation where both affect each other? Say fractured piece of rock fragments being poured into a sack or something like a person turned to stone and fractures both the clothing remains as cloth and is of course affected by the fragmented and falling parts of the stone figure. How does one set up both operations in one scene simulation. Have not seen any tutorial or commentary on this.
Thanks and Cheers.
Is it possible to have both a voronoi fracture and physx op colliding and interacting with a cloth simulation where both affect each other? Say fractured piece of rock fragments being poured into a sack or something like a person turned to stone and fractures both the clothing remains as cloth and is of course affected by the fragmented and falling parts of the stone figure. How does one set up both operations in one scene simulation. Have not seen any tutorial or commentary on this.
Thanks and Cheers.