09-04-2019, 09:54 PM
Hi.
Is there a possibility to pipe velocity or other channels (density) into material or gradient. So I can colorize particles according to these channels.
Something like magma modifier in krakatoa or even maya nparticles gradient tools or phoenix volumetric properties.
Is there a possibility to pipe velocity or other channels (density) into material or gradient. So I can colorize particles according to these channels.
Something like magma modifier in krakatoa or even maya nparticles gradient tools or phoenix volumetric properties.