I just saw the lego explosion on Instagram and was wondering how that was created. I'm not really a 3d user as I just started, so I would appreciate as much help as possible. I tried it with Phoenix but I cant seem to get the birth voxels to appear on the phoenix explosion.
Use Birth Fluid and then move the particles to cell-like locations using the discretize operator. You can also use the Fuse operator to delete overlapping particles once they snap into place.
Or you can use Birth Voxels and then the Fluid Properties operator in combination with a Property Test operator to cull particles outside of cells with high velocity, etc.
There are a variety of different ways to do it.
If you're completely new to 3dsmax, I'd suggest maybe following along with some basic tutorials first to get the hang of things. If you want tyFlow-specific tutorials, RedefineFX has some good ones.