Tire deformation
#1
Hi,
What operators do i need so my car tires would deform against the surface like in this video  https://youtu.be/C49md3uRw80


they wheel is linked to the car body.  For some reason using birth shape with linked object makes this object disappear
Thank you
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#2
(09-29-2019, 01:58 AM)dv2000 Wrote: Hi,
What operators do i need so my car tires would deform against the surface like in this video  https://youtu.be/C49md3uRw80


they wheel is linked to the car body.  For some reason using birth shape with linked object makes this object disappear
Thank you

i have attached a screenshot of a setup that will get you there,  note in the physx collision if you source your ground as a particle you will need to turn on interparticle collisions. then just pop a tyParticleskin on your object referencing your flow


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#3
(09-29-2019, 04:20 PM)byvfx Wrote:
(09-29-2019, 01:58 AM)dv2000 Wrote: Hi,
What operators do i need so my car tires would deform against the surface like in this video  https://youtu.be/C49md3uRw80


they wheel is linked to the car body.  For some reason using birth shape with linked object makes this object disappear
Thank you

i have attached a screenshot of a setup that will get you there,  note in the physx collision if you source your ground as a particle you will need to turn on interparticle collisions. then just pop a  tyParticleskin on your object referencing your flow

Thank you!
  Reply


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