Particles filling an object (box)
#1
Hi all

Newbie, trying a few ideas. I've followed a few tutorials and set up a simple scene.

Any help would be greatly appreciated. If not a link to something similar.

1) I would like to have particles spawn from above, the particles are 3d Geometry (stones shapes) and fill a box, but not to overflow or break the edge, trying to keep a clean edge. So far I can get the box to fill - ish, but it's not great. 

2) Is there a way to turn the particles into a mesh, not to animate just to render a still?


Thank you


Attached Files
.max   Tyflow_01e.max (Size: 696 KB / Downloads: 287)
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#2
I'd also love to know how to do this too!

I'm trying to fill a glass with ice cubes but they aren't constrained to the mesh and also not interacting with each other as they should.
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#3
Not sure what's the problem guys. 
I had some free time, and I did it quickly. 

2 things I only changed in Physics. 
1) In the physX shape operator, I checked "ignore start penetrations",. so the ice cube don't collide immediately when spawned. 
2) In the physX Collision operator, I changed the "hull type" to mesh, so it doesn't simplify geometry. 

I didn't even increased timing substeps, and PhysX substems (but if your system are faster, you might consider that). 

Here is the result: 
https://youtu.be/Ik97zAu9A-U

Attaching you a scene file.


Attached Files
.zip   Ice_Cubes.zip (Size: 25.07 KB / Downloads: 276)
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