10-09-2019, 07:50 AM
(This post was last modified: 10-09-2019, 12:16 PM by stupendousman_dk.
Edit Reason: added gif
)
I'm new to tyFlow - it's awesome so far!
However i am looking to make a fairly simple effect which i can easliy produce with pFlow using the SpeedByIcon operator.
I want my particle to spawn at a given point and then follow the animation (translation) of an already animated object. Let's say the object is following a path for instance.
I have tried to Bind the particles to the object and mess with timing, but without any luck.
I am not looking for a "trail"-effect, but rather each particle is spawned to do the initial animation and then into a new event when a test occours later (lets say collision).
You could call this a conveyor belt effect. Each particle spawned at point A does the animation of a dummy.
How would you do this? I'm not looking to heavy advanced simulation at this point, just keeping it simple.
However i am looking to make a fairly simple effect which i can easliy produce with pFlow using the SpeedByIcon operator.
I want my particle to spawn at a given point and then follow the animation (translation) of an already animated object. Let's say the object is following a path for instance.
I have tried to Bind the particles to the object and mess with timing, but without any luck.
I am not looking for a "trail"-effect, but rather each particle is spawned to do the initial animation and then into a new event when a test occours later (lets say collision).
You could call this a conveyor belt effect. Each particle spawned at point A does the animation of a dummy.
How would you do this? I'm not looking to heavy advanced simulation at this point, just keeping it simple.