10-22-2019, 07:11 PM
rendering particles to original mesh
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10-22-2019, 08:34 PM
I don't really understand what you're asking....what do you mean "so that my original object is simulated"?
10-22-2019, 09:28 PM
(This post was last modified: 10-22-2019, 09:30 PM by 3dsmaxinator.)
(10-22-2019, 07:11 PM)itsjustpandey Wrote: Hi! I've recent;y started working in tyflow and have made an simulation the issue is i used object bind to birth my particles and used surface test to reveal those particles in the shape of my mesh as per the flow i want but i cant figure out as to how do i render the simulation so that my original object is simulated I might not have a place in saying this because I am new to Tyflow and all, but i think what you need is to put a "Mesh" above "Display" in your node(s) to make the particles renderable (including your original mesh). I was stuck recently on getting my particles to render so i had to experiment a little. Adding a "Mesh" to my node(s) worked wonders for me. My 2 cents. ![]()
10-23-2019, 03:03 AM
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