Voronoi and geometry
#1
Hello, I am having this (see image) issue while using Voronoi Fracture, the mesh looks good in the viewport however while rendering, it looks like bee-hive.  I have tried flipping the normals, resetting xform, shell, attaching the model to a new mesh.  
Note:- When I use Voronoi on a regular box it works fine but not on this mesh.  Just curious if anyone has any suggestions or ideas? 

Thank you in advance!  Smile

Victor


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#2
Looks like your normals are flipped. Either flip them back in the input geometry or render with a double-sided material.
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#3
(12-06-2019, 02:01 AM)tyFlow Wrote: Looks like your normals are flipped. Either flip them back in the input geometry or render with a double-sided material.

Thank you for the reply Smile  Flipping the normals did not seem to fix the issue either.  I ended up recreating the mesh and all is well.  I am guessing the original mesh maybe was not registering correctly or has some issues that I am not able to diagnose.   

I love TyFlow! it is amazing - still much to learn  Big Grin

Thank yoU!


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