a way to rotate actor rig particle pivot
#1
I'd like to take advantage from the physx twist joint min/max option for my ragdolls knees and elbows but I have to change my bones particles pivot axis to make it work and it seems to affect the skinned mesh even on pivot only mode ...any idea?
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#2
There's no easy way to do that at the moment. Eventually I'd like to add some kind of joint angle modifier for better control over joint limits on input actors bones.
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