01-17-2020, 07:02 AM
tyFlow v0.16066 is up!
http://beta.tyflow.com
Additions:
* Growth operator (DLA) growth bounds mode can now accept force influences
* added "frame exclusions" options to Timing rollout, for specifying specific frames or frame ranges that should be excluded from operator execution
* Spread operator now has seed by time option, as well as proper turbulent noise controls
* added "actor rig parent" option to Set Target operator
* added "preserve local offset" param to PhysX Bind deformation options, for controlling how strongly position offsets between bindings will be preserved after deformation
Fixes:
* fixed a regression where the Birth Objects operator would crash if you disabled "inherit geometry"
* fixed a bug where the tyProperties modifier was not working on skinned mesh bones
* fixed a bug where tyParticleSkin modifiers imported into a tyActor were not properly transferring custom property values
* Birth Objects now supports all node types as input
* fixed an issue where tyFlow was not properly rendering with the PHXFoam shader
http://beta.tyflow.com
Additions:
* Growth operator (DLA) growth bounds mode can now accept force influences
* added "frame exclusions" options to Timing rollout, for specifying specific frames or frame ranges that should be excluded from operator execution
* Spread operator now has seed by time option, as well as proper turbulent noise controls
* added "actor rig parent" option to Set Target operator
* added "preserve local offset" param to PhysX Bind deformation options, for controlling how strongly position offsets between bindings will be preserved after deformation
Fixes:
* fixed a regression where the Birth Objects operator would crash if you disabled "inherit geometry"
* fixed a bug where the tyProperties modifier was not working on skinned mesh bones
* fixed a bug where tyParticleSkin modifiers imported into a tyActor were not properly transferring custom property values
* Birth Objects now supports all node types as input
* fixed an issue where tyFlow was not properly rendering with the PHXFoam shader