04-05-2019, 02:12 AM
I'm finding that if I have a particle with shape assigned (cube) and run a Collision with Particle Interaction set to Continue, there is a pause in motion when the particle normally would bounce fi the Collision Radius is set >0.0 or in Shape Radius or Scale Radius mode. If you set the radius high enough the particle will get stuck in place at the birth position and never move. I'm using a simple force with built-in gravity, but a max deflector spacewarp at the ground plane for collision. Same thing happens if I use a plane for the collider instead.