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Driving Fuse radius with a texture
Driving Fuse radius with a texture
Laserschwert
Junior Member
Joined: Apr 2019
Posts: 26
#1
02-28-2020, 03:36 PM
Would it be possible to have the distance of the Fuse operator be driven by a texture? For example plugging in a noise texture would create "clumps" of more and less dense particles.
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