Disappearing shapes
#1
H Tyson, have you a minute?
look at this magnet simulation: in the last event the mesh disappear! The PhysX Bind node in the last event is what causes the issue so you can focus there.
Sorry for this noob question but (if it isn't caused by a main error) it sounds weird. Thanks.

edit01: more in depth, proximity bind/colliders seems to be the switch for this issue.

scene file
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#2
Hey Tyson, any news about this hypothetical bug?
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#3
This appears to be a bug in NVidia's implementation of their TGS solver. Switch back to PGS and the issue will go away.

I've raised the problem with the NVidia devs. You can follow the progress of that issue here: https://github.com/NVIDIAGameWorks/PhysX/issues/263
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#4
(03-11-2020, 12:52 AM)tyFlow Wrote: This appears to be a bug in NVidia's implementation of their TGS solver. Switch back to PGS and the issue will go away.

I've raised the problem with the NVidia devs. You can follow the progress of that issue here: https://github.com/NVIDIAGameWorks/PhysX/issues/263

ok, thank you for support and the infos.
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#5
NVidia has posted the solution, so it will be fixed in the next build.
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#6
v.074 contain the fix but it doesn't work in my scene...2 time weird.
The PGS method works fine but compared to TGS is "too PhysX".
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