First off again I cannot stress enough how great tyflow is
...but since I still suck pretty bad at using it I have some questions:
Basically what I am trying to do is a spinning rotor which gets fractured into bits when it collides with another object. Since I had problems with using the original spinning rotation animation of the original mesh through an actor and some (probably too complicated setup) I chose to simplify everything. Now I have only a "Birth Objects" loading the original mesh, a "voronoi fracture " breaking it up, a "Particle Bind" for holding everything together, a "PhysicX Shape" for setting up collisions.
I wanted to use a "Spin" node to animate the rotation but I would have to sort of group everything and center the pivot first. Is there a way to do that or is my approach completely nonsense?
Thank you in advance
...but since I still suck pretty bad at using it I have some questions:
Basically what I am trying to do is a spinning rotor which gets fractured into bits when it collides with another object. Since I had problems with using the original spinning rotation animation of the original mesh through an actor and some (probably too complicated setup) I chose to simplify everything. Now I have only a "Birth Objects" loading the original mesh, a "voronoi fracture " breaking it up, a "Particle Bind" for holding everything together, a "PhysicX Shape" for setting up collisions.
I wanted to use a "Spin" node to animate the rotation but I would have to sort of group everything and center the pivot first. Is there a way to do that or is my approach completely nonsense?
Thank you in advance