03-12-2020, 05:31 PM
Hello,
after I have destroyed the middle of an object (voronoi > physX / kinematic > Surface Test with box >> physX switch, which lets them fall down),
I got a strange situation, that I couldn't solve:
Over them still were parts floating in the air. Of course I could animate another trigger box, but I woud like them to behave realistically.
As long they are connected to something, the should keep stable. But as soon as any connection is broken, they should of course fall to the ground.
Is there a way, to let objects fall to ground, as soon as nothing connects them anymore with any particles below? (just like real physics).
When I activate gravity from the beginning, they start falling to early. Also PhysX Bind Glue is just a workaround.
(I also tried"Property Test > neighbor", but could not get it to react properly and also they have neighbors floating side by side with them)
Thanks for reply
after I have destroyed the middle of an object (voronoi > physX / kinematic > Surface Test with box >> physX switch, which lets them fall down),
I got a strange situation, that I couldn't solve:
Over them still were parts floating in the air. Of course I could animate another trigger box, but I woud like them to behave realistically.
As long they are connected to something, the should keep stable. But as soon as any connection is broken, they should of course fall to the ground.
Is there a way, to let objects fall to ground, as soon as nothing connects them anymore with any particles below? (just like real physics).
When I activate gravity from the beginning, they start falling to early. Also PhysX Bind Glue is just a workaround.
(I also tried"Property Test > neighbor", but could not get it to react properly and also they have neighbors floating side by side with them)
Thanks for reply