Displace Falloff
#1
Hello!

Is there a possibility to add falloff to the displace operator so that we can control how much displacement is happening near the edge of say fractured face ?

Thank you and take care.
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#2
Not a bad idea.
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#3
(04-14-2020, 04:56 PM)tyFlow Wrote: Not a bad idea.

Thanks for adding this feature Tyson! 

have another question if you don't mind .

Is there a possibility to make voronoi operator like a volume breaker in Thinking Particles?
 I mean when you add voronoi all pieces stay welded together (water tight) only when you activate them (by spinner or another particles/event) they become detached from each other.
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#4
There are options in the Voronoi operator to not separate the chunks into particles. There is also an Elements Fracture operator you can use to break them apart at a future time.
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