04-20-2020, 12:07 PM
*Ability to rotate the carve planes after creation. Ability to move/scale would also be nice.
Currently you can get a nice cut in single view, but the there is no way to add further refinement to account for other viewing angles.
*Ability to use other displacement maps rather than provided noises.
The provided noises work for ok hard surfaces, but for more organic surfaces I'd like to use a cellular map to drive the carve plane displacement. The provided noises are also very uniform, maps would give us the ability randomize the patterns better.
*Ability to display carve planes as a smooth shaded surface rather than only wireframe.
This would make it easier to visualize your displacement.
*Ability to turn off triangulation of carved mesh.
Can we have this as an option?
Currently you can get a nice cut in single view, but the there is no way to add further refinement to account for other viewing angles.
*Ability to use other displacement maps rather than provided noises.
The provided noises work for ok hard surfaces, but for more organic surfaces I'd like to use a cellular map to drive the carve plane displacement. The provided noises are also very uniform, maps would give us the ability randomize the patterns better.
*Ability to display carve planes as a smooth shaded surface rather than only wireframe.
This would make it easier to visualize your displacement.
*Ability to turn off triangulation of carved mesh.
Can we have this as an option?