05-03-2020, 12:56 AM
Hi tyflow community,
i'm trying hard since days to create a setup to control floor tiles material id via custom properties and other approaches.
Yet without any great success ;-( Any hints ot tips are greatly appreciated.
I would like to have floor made out of different tiles (plane -> tyFaceFracture).
Via surface test or tyselect a control object (sphere or wehatever) should control/change the tile material when touched and it should lighten up.
My try right now is to use a multimaterial with 5 vray materials in it. So i have 5 different mat id's.
So the area should have a little falloff (ID 1 White in the middle to ID5 dark to the outside) to have five steps of falloff and not be seamless like with the gradient ramp. (Examined the uvwgradient example already)
I'm struggling to wire custom properties to i.e. material id. Should be possible, seems so easy...as always
Thanks in advance!
i'm trying hard since days to create a setup to control floor tiles material id via custom properties and other approaches.
Yet without any great success ;-( Any hints ot tips are greatly appreciated.
I would like to have floor made out of different tiles (plane -> tyFaceFracture).
Via surface test or tyselect a control object (sphere or wehatever) should control/change the tile material when touched and it should lighten up.
My try right now is to use a multimaterial with 5 vray materials in it. So i have 5 different mat id's.
So the area should have a little falloff (ID 1 White in the middle to ID5 dark to the outside) to have five steps of falloff and not be seamless like with the gradient ramp. (Examined the uvwgradient example already)
I'm struggling to wire custom properties to i.e. material id. Should be possible, seems so easy...as always
Thanks in advance!