07-07-2020, 04:51 AM
Hi Tyson,
I found an interesting problem in my work.
When using export particles to output objects with shape, if delete is used and scale to zero is enabled, the scale of shape will become 0 in the number of delete frames.
But in this case, rendering will get a wrong motion blur. (because the calculation method of motion blur is to extract the next frame, but the scale of the next frame is 0. So when rendering, we can see the object moving towards the center.)
Whether you can add an option associated with visibility. When delete, the visibility of shape is equal to 0
This will solve this problem very well, otherwise rendering the motion blur will need to adjust the visibility attribute after output.
My English is poor
I found an interesting problem in my work.
When using export particles to output objects with shape, if delete is used and scale to zero is enabled, the scale of shape will become 0 in the number of delete frames.
But in this case, rendering will get a wrong motion blur. (because the calculation method of motion blur is to extract the next frame, but the scale of the next frame is 0. So when rendering, we can see the object moving towards the center.)
Whether you can add an option associated with visibility. When delete, the visibility of shape is equal to 0
This will solve this problem very well, otherwise rendering the motion blur will need to adjust the visibility attribute after output.
My English is poor