07-08-2020, 08:41 AM
Hello
I have a scene with a moving car over a plane. Above i have a tyICon which acts as a shooter. It shoots balls down towards the target (the car.)
When working with static geo it works perfect.
Dealing with an moving object, i have issue. I loose the movement. I have enabled the position, scale and rotation but still no luck...
when Voronio fracture is enabled there is no movement it is just static geo but it gets fractured correctly when hit by the shooter. Only when I move the Voronio fracture over to another event where i also have the PhysX , when surface test is met then it moves but when it get hi, it has an unnatural hold. It first stops then slowly breaks to pieces...
Any hints here??
Thanks again
THANK YOU to member d4rk3lf for supporting me in my first issue...
Br Hamid
I have a scene with a moving car over a plane. Above i have a tyICon which acts as a shooter. It shoots balls down towards the target (the car.)
When working with static geo it works perfect.
Dealing with an moving object, i have issue. I loose the movement. I have enabled the position, scale and rotation but still no luck...
when Voronio fracture is enabled there is no movement it is just static geo but it gets fractured correctly when hit by the shooter. Only when I move the Voronio fracture over to another event where i also have the PhysX , when surface test is met then it moves but when it get hi, it has an unnatural hold. It first stops then slowly breaks to pieces...
Any hints here??
Thanks again
THANK YOU to member d4rk3lf for supporting me in my first issue...
Br Hamid